The Curse has been unleashed. You don’t know what you are messing with.
Years ago, they thought they had buried it – trapped it in eternal slumber in its own unholy tomb. But some things just won’t stay asleep.
You’ve awoken the curse.
The Curse was just lying there when you found it. Flat. Still. But then you breathed life into it. You took it up, and it entangled you in its ancient gauze and fetid wrappings.
You should have known what you were messing with. You should have listened to the stories. You should have heeded the warnings. Didn’t you stop to think why the grave robbers had just left this pyramid be? The inscribed hieroglyphs were very clear: never enter the tomb, never approach the sarcophagus…
Never disturb the resting place of The Curse.
Now it’s too late. Now the pharaoh of the slopes has been released. Ricocheting across the snow dunes, bandages whipping through the air, stronger than ever. The Curse is unstoppable. No one can outpace it; nothing is more powerful. You’re just lucky that you’re the one steering it.
For now.
You thought you knew what you were messing with when you unearthed The Curse. But don’t forget: you can never control it.
There’s a shadow stalking the landscape. Gliding through the night. The Vamp is on the move.
The dead travel fast.
Anyone unfortunate enough to stumble across The Vamp’s path doesn’t stand a chance. They sense it immediately – that feeling that there is something lurking at their shoulder, about to pull them back into the shadows forever. So they run: desperate and terrified, their breathing ragged, their limbs racing. The hunt is on. But they’ll never get away.
Because the dead travel fast.
The wolves know The Vamp is out there; they’re calling for it. Baying for it. Howling their allegiance. The bats feel it too. They’re swooping alongside it. Heralding its triumph.
The bats, the wolves… these are the children of the night. The Vamp is their master.
And you travel fast.
There’s an elegance to the way you move. You’re The Vamp – it’s second nature. Cutting through the trees, speeding across the moon-splashed ground like a bat out of hell. Elegant. Dangerous.
Bloodthirsty.
Through it all, you know your prey cannot escape. When you’re moving this fast, you can sense their blood pumping. Churning. Calling through the chill of the night air. It’s the blood that traces the path forward for you.
When you’re The Vamp, you’re out for blood. Jump on board and ride the bloodrush.
Yesterday it was about the speed of the descent. The thrill of the icy air. The adventure of the slopes.
Today, it’s about the march of the dead.
Is that enough adventure for you?
No one knows how it happened – but it was quick. Sure, there were the signs: an illness spreading throughout the lodge. Rumours that buses to the snowfields had stopped. One of the ski instructors went missing.
But that was then.
Now, there’s blood on the snowfields and it’s not coming out. When there’s another snowfall, the blood will soak up through to the new layer of white. That blood’s not going anywhere.
And that means anywhere. The news reports are clear. This isn’t just happening on the slopes.
This is the whole world.
But never mind the world; we have to think about the here and now. Us. Versus them. They’re coming. We need to take up our weapon. And you know what? A board – if it’s well-made enough, if it’s tough enough, if it’s got a bit of grunt – could do a lot of damage when it counted.
Aim for the head.
So we’re taking up our boards. It’s time to getaway – to make our escape. This is our only chance to survive the slopes.
Because The Swarm isn’t coming. It’s here.
Fuel Your Passion
Chemical Storm is more than just one of Australia’s most exciting independent sporting goods companies. Chemical Storm is where adventure begins.
Since 2009, we have been fueling the passions of sporting enthusiasts with our premium range of boards, apparel and outdoor gear. With cutting edge designs, superior engineering and advanced materials, Chemical Storm is always with you – from park to peak.